AI Insights · Timothy · April 2023
Top 5 Fidget Toys Games in Oceania Q1 2023
In Q1 2023, the top 5 fidget toy games in Oceania showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.
In the first quarter of 2023, the top 5 fidget toy games in Oceania demonstrated diverse trends in weekly downloads, revenue, and active users. Here's an in-depth look at their performance based on Sensor Tower data.
Gear Clicker from Rollic Games showed significant fluctuations in its weekly downloads, starting strong with around 27K in the first week of January and gradually declining to about 3.2K by the end of March. The game experienced a peak in weekly revenue at approximately $1.5K in late January, followed by a decline, stabilizing around $700 by the end of the quarter. Weekly active users saw a steady increase, reaching nearly 62K by the final week of March.
ASMR Simulator-Makeover&Relax by Tap Q Games had a notable rise in weekly downloads early in the quarter, peaking at around 9.2K in the second week of January. However, this number gradually decreased to about 1.4K by mid-March before a slight uptick to 2.1K at the end of the quarter. Weekly active users followed a consistent upward trend, growing from 734 in late December to nearly 20K by the end of March.
Antistress - Relaxing games, developed by Moreno Maio, maintained relatively stable weekly downloads, averaging around 3.8K at the start of January and slightly decreasing to approximately 2.3K by the end of March. Revenue remained modest, fluctuating between $60 and $120 throughout the quarter. The game’s weekly active users hovered around 15K to 20K, with minor variations.
Spinner Merge by Sunday.gg saw its weekly downloads fluctuate, starting with around 4.8K in late December, dipping mid-quarter, and then climbing back to approximately 2.9K by the end of March. Revenue trends were minimal, peaking at $21 in mid-January. Weekly active users showed a similar pattern, with numbers ranging from 2.1K to 6K throughout the quarter.
Fidget Toys 3D, published by Tran Dinh Hung, had relatively stable weekly downloads, starting at about 2.1K in late December and maintaining a similar level throughout the quarter, with minor fluctuations. The game’s revenue remained consistent, averaging around $40 per week. Weekly active users saw a peak of around 12.3K in mid-January, before stabilizing at approximately 9.7K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics and trends are available.